ENHANCING EFL LEARNERS’ SPEAKING SKILLS THROUGH GAMIFICATION IN A BLENDED LEARNING ENVIRONMENT
Abstract
This article analyzes the use of gamification elements in a blended learning environment to develop the speaking skills of English as a Foreign Language (EFL) learners. The blended learning model, which combines traditional classroom instruction with digital platforms, increases flexibility in language learning, while gamification enhances learner motivation and engagement. The article discusses various game elements (points, levels, badges, leaderboards) and methods for their application in EFL speaking practice. Furthermore, the effectiveness, advantages, and potential challenges of this approach are examined.
Keywords
gamification, blended learning, EFL, speaking skills, motivation, digital platforms, interactive learning.
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