MAKING HISTORY LESSONS ENGAGING THROUGH GAMIFICATION AND GAME-BASED METHODS
Abstract
This study explores the use of gamification and game-based methods to enhance engagement and learning outcomes in history education. A mixed-methods approach was employed with 120 secondary school students divided into experimental and control groups. The experimental group participated in gamified and game-based history lessons, incorporating points, badges, leaderboards, and historical simulations, while the control group received traditional lecture-based instruction. Results indicated significant improvements in student motivation, engagement, knowledge retention, and collaboration in the experimental group. Observational and qualitative data confirmed that interactive and immersive activities fostered active participation and deeper understanding of historical concepts. The study concludes that gamification and game-based strategies provide effective tools for making history lessons more engaging, meaningful, and impactful.Keywords
History education; gamification; game-based learning; student engagement; motivation; knowledge retention; collaborative learning.
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