DEVELOPING TEACHERS’ PERSONAL COMPETENCE THROUGH GAME-BASED TECHNOLOGIES IN ORGANIZING TECHNOLOGY LESSONS

Abstract
This article explores the role of game-based technologies in developing the professional and personal competence of teachers during technology lessons. The integration of interactive educational tools not only improves students’ motivation and engagement but also enhances teachers’ creativity, adaptability, and pedagogical mastery. Through modern didactic approaches, the use of educational games is shown to foster teachers’ planning, communication, digital literacy, and reflective skills. The research presents methods, practical strategies, and outcomes of implementing game-based tools in technology education, highlighting their potential for teacher development.
Keywords
game-based learning, teacher competence, technology education, interactive methods, digital pedagogy.
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